Fixed issue where small white dots would sometimes appear on the landscape Fixed debug bar not rendering correctly at some scaling settings Fixed scaling changes not taking effect immediately Fix for game not respecting the OS scaling setting Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned) Reloading mods now properly reloads images When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening) Added a "Win" button to fights: when clicked, you kill all enemies Added a "God" toggle to fights: when active, your party cannot be harmed When starting a game, the seed will be printed to the log. A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game Expedition maps are now generated with using a seed. The small portrait image id will only have a file extension appended if necessary Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default Fixed issues with mod localisation files Game now longer creates a mods/mods folder Fixed issues with the replace operator not always working Improved warnings that are printed to the log when mod content contains errors Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon) The random character option is now the first one Can now have multiple custom explorers unlocked at once The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked Changelog for Patch 1.3.8.8 (added 20 April 2018):
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